Holobeam is paving the way for immersive telepresence
Valorem developed a new holographic telepresence technology, HoloBeam. This real-time 3D remote communication technology is leading the way for AR/VR transformed collaboration, training, customer experiences and other vital business aspects in today's modern workplace.
Holobeam makes it possible to remotely communicate with colleagues using 3D depth, motion, full colour, holographic video and a standard internet connection from anywhere in the world, in real-time, and without any delays. HoloBeam is transforming the way businesses collaborate, train and provide customer experiences with AR/VR communication technologies that turn any meeting into a unique, personal and engaging experience without incurring travel expenses or wasting valuable time.
CONNECTIVITY WITH NORMAL INTERNET CONNECTIONS
AVAILABLE FOR 3D
AND 2D VIEWING
BROADER AVAILABILITY AS A STANDALONE SOLUTION
"Private companies are also making impressive progress with 3D volumetric conferencing using both VR and AR, notably, Valorem, whose system enables multiple participants in Europe, India and North America to be volumetrically present in the users' physical office in real time."
HoloBeam current state builds on top of an adapted adapted WebRTC implementation that uses customised depth encoding to send the 3D volumetric video via a normal internet connection that only requires 3-5 Mbits/sec bitrate. The technology even works below 1 Mbit thanks to adaptive, depth encoding and streaming.
The technology makes it possible to remotely communicate using real-time, multi-party holographic conferencing without delay. The solution even works behind firewalls for parties who will be using the technology within corporate network settings. The connection is established via a routing mechanism and encrypted channel to ensure the best transfer rates and secure, private communication.
HoloBeam leverages a custom signaling server for routing through Microsoft Azure which helps to establish a peer-to-peer connection without manually entering addresses. HoloBeam also uses Azure to provide a solution when a strict firewall prevents direct peer-to-peer connections.
Most of the HoloBeam core codebase is written in C++ but the frontend and custom point cloud rendering shader are developed with Unity 3D for a cross-platform development experience supporting Holographic Mixed Reality like the HoloLens, Immersive Windows Mixed Reality devices and/or OpenVR like HTC Vive and many more.
Each year Microsoft hosts thousands of IT implementers and influencers, enterprise developers, and data professionals from around the world at their Ignite conference to unveil the latest advances in Microsoft technologies. For the 2018 event, Microsoft executives leveraged Valorem’s HoloBeam technology in the opening keynote presentation to showcase the “not so distant” future of meetings.
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