Individual hypotheses — specific, testable ways to attack a bottleneck

A play is a single hypothesis: a specific way to attack a bottleneck. Plays sit at the canopy of the tree because that is where the most experimentation, variation and learning happens.

Many plays may be tried; few will graduate. That is the point.

Each Play has a clear structure: an Intervention (what we will do), an Expected Outcome (the falsifiable prediction), Test Boundaries (scope, cohort, duration), and an Abort Condition (when to stop immediately). Plays run in parallel within a Playlist, and their results are the raw evidence that feeds the Portfolio Decision Forum.

The discipline at this level is designing Plays that produce clear signal quickly — not building complete solutions. A Play should be small enough to learn from in days, not weeks.

6

Card fields

Play name · Linked Intent · Intervention · Expected outcome · Test boundaries · Abort condition. No Hypothesis field — Bottleneck + Intent Signal already encode the causal claim.

Falsifiable

Expected outcome

If we ship [X], then [signal] moves from [baseline] to [target] within [timeframe]. If not, we stop / pivot.

Days

Test horizon

A Play is sized to produce evidence in days, not weeks. Multiple Plays run in parallel inside one Cell.

Key principles

A Play is a single, falsifiable hypothesis.

Every Play has an Abort condition.

Continuous Stop in the Cell on Abort trip.

Forum decides Scale · Deepen · Pivot · Stop.