Keyword

Engagement

Learning

News & Communication

Back at learning technologies – 2023

In 2020 we presented our learning experience platform, this year we want to deep dive in all the new trends on learning and development, and all the updated technologies for training.

ENTERPRISE SOCIAL NETWORK

Case Study

LE CAVEAU

The first Intranet of Crédit Agricole Assurances Italia Group

An approach that puts the user at the heart to design the first Group Intranet, to create a simple and intuitive tool, able to improve work activities and respond to the strategic vision. First challenge: from zero to Intranet in five months.

HOUSE ORGAN

Case Study

Notizie Reale Group: the digital House Organ is the platform for employees of Group

Notizie Reale Group is the House Organ aimed at employees of all Reale Group's companies, agents and collaborators in Italy. The platform, created in collaboration with the TamTamy Reply team, tells the Group's most important events, projects and people who are part of it with the aim of enhancing quality production and the central role of corporate publications

Notizie Reale Group the digital House Organ is the platform for employees of Group 0

ENTERPRISE SOCIAL NETWORK

Case Study

GENERALI INSITE

Intranet is a point of unique access to the digital workplace for top-down and bottom-up communication.

The solution for Generali Investments has been to semplify the communication processes and to stimulate the sense of belonging in order to create new Intranet, capable of connectioning employees from new offices in Milan to the ones in Asia.

ENTERPRISE SOCIAL NETWORK

Case Study

REALE GROUP REALLY

Focusing on the employees: backstage of the Reale Group's Digital Workplace

How to transform 8 Intranet Companies in a Multi-country Digital Workplace keeping in mind the employees's needs and the aims of strategic business? The solution consists in co-designing during all phases of project, from kick off to post live. Focusing on needs in order to realize an intuitive, flexible platform according to the common standards of usability in the consumer context.