Cloud Gaming

How 5G will shake up the gaming world

Reply’s Cloud Gaming sessions powered by the 5G network made it
possible to test the actual potential of the new generation network.

How 5G will shake up the gaming world 0

27.11.2020

News & Communication

Reply enters into eSports

Reply announces its entry into eSports in collaboration with Totem eSports, a project born in 2019 that spent the year battling its way through the most competitive titles of the main ESL circuits, which for the 2021 season will be renamed Reply Totem eSports.

09.02.2018 / Game Design & Development

News & Communication

Forge Reply announces the release of Joe Dever’s Lone Wolf on Nintendo Switch™

Forge Reply, the video game development studio of the Reply Group, is proud to announce that its debut endeavor Joe Dever’s Lone Wolf will soon be published in digital format on Nintendo Switch™.

Joe Dever’s Lone Wolf on Nintendo Switch™

Game Design & Development

Forge Reply

Forge Reply is a specialist in the development of games for mobile devices, smartphones, tablets, both for the consumer market and for the enterprise market.

Forge Reply supports companies in the introduction of new modes of communication and participation, based on the interactive and involvement logics which are typical of gaming (problem solving, engagement, teamwork).

GO TO THE WEBSITE!​

12.09.2017 / VR

News & Communication

Forge Reply Announces Theseus Will Launch on PC in Fall 2017

Today Forge Reply is happy to announce that its mythical adventure Theseus will launch on PC this Fall, on Oculus Rift and HTC Vive.

Forge Reply Announces Theseus Will Launch on PC in Fall 2017 0

15.10.2014

News & Communication

Forge Reply releases In Space We Brawl

Forge Reply, the Reply Group company that specialises in the development of video games for mobile devices, PCs and consoles, announces the release of In Space We Brawl, an arcade-style title for Sony household platforms.

Wearable Technology

Hot Spot

Play with Us

If you are interested in exploiting AR or the latest wearable devices, like Google Glass or Oculus, to expand your business, contact us for more information on the projects and trials that we have run.

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Play with Us 0

26.11.2014

News & Communication

Reply partners with Chicco to develop Happy Tab, the first Android tablet for children between the ages of 18 months and 6 years

Reply a fully-fledged Android tablet for children between the ages of 18 months and 6 years. Happy Tab is both safe for children and freely customisable by parents.

Reply partners with Chicco to develop Happy Tab, the first Android tablet for children between the ages of 18 months and 6 years 0

Gamification

Case Study

Smurfs Bluville Village for Kinder Sorpresa

Reply's creative and strategic consultancy has inspired Bluville, a play experience set in the village of the much-loved Smurfs. The game takes up the story from the film "The Smurfs 2" and extends it into an original story for the little ones to enjoy.

Smurfs Bluville Village for Kinder Sorpresa 0

23.07.2014

News & Communication

Forge Reply Announces Act 3 of Joe Dever's Lone Wolf: The Shianti Halls, for smartphone and tablet

Following the success of the first two acts of Joe Dever's Lone Wolf, Forge Reply, in collaboration with Atlantyca Lab and BulkyPix, announces that Act 3, The Shianti Halls will be available from the 7th of August.

Augmented Reality

Best Practice

Looking to the future of augmented reality

In the era of Google Glass, Oculus, 3D printing and technology applications that affect every aspect of our lives, augmented reality (AR) has a central role. The potential applications are limitless. They span numerous sectors, from training on installation maintenance to technical design of spaces such as shops, industrial installations and booths, from ecommerce to tourism, and from marketing to education.

Badgeville

Hot Spot

Gamification is a serious business

To offer robust, flexible solutions to our clients, Forge Reply has formed a partnership with Badgeville, a firm that uses its “behavioural platform” as a rapid, effective way to add gamification features into existing websites or Mobile apps.

Innovation

Best Practice

Kinect redefines the future of natural interfaces, even for corporate applications

Microsoft’s 3D sensor creates unexpected commercial opportunities and is set to radically change our virtual experiences, from the way we shop online to how we learn. Surprising healthcare applications are possible, too.

20.11.2014

News & Communication

Forge Reply Announces Act 4 of Joe Dever’s Lone Wolf

Forge Reply, in collaboration with Atlantyca and BulkyPix, announces that Act 4: Dawn over V'taag is now available on App Store and Google Play. This follows the success of the first three acts of Joe Dever’s Lone Wolf, which includes winning two Drago d’Oro awards, being finalists in the Develop Awards and being selected by the prestigious IndieCade Festival.

Forge Reply Announces Act 4 of Joe Dever’s Lone Wolf 0

Gamification

Case Study

The Savings Museum: learning through play

Saving is a serious business, but it can be made into a game. The Savings Museum is unique in Europe; it aims to explain finance and economics in an interesting, entertaining way to children and families. Forge Reply, working with Bitmama, has developed three interactive games for the museum’s visitors to test their newly acquired knowledge.

Gamification

Best Practice

Take back the fun

Gamification means using mechanisms typical of a video game in non-gaming settings. Thus, daily tasks using the company intranet or web services, for example, can become less repetitive and tiresome. Gaming dynamics applied to online services have the power to guide and monitor user behaviour in real time, thus extending the traditional loyalty model and bringing it closer to the world of Social games.

Edutainment

Best Practice

How to improve the learning processes

Edutainment consists in applying and integrating game dynamics and mechanisms into a website or community to boost User Participation and Engagement.