Consumer-centered virtual reality applications

Is your VR application consumer-centred?

The wild ideas of tech enthusiasts

If a technology is currently in the development phase, it will soon arrive at a point where it is at the top of the hype cycle, and this is where early adopters, the media, tech enthusiasts and companies start coming up with an enormous bandwidth of potential use cases for precisely this technology. The immersive technologies augmented, virtual and mixed reality (AR, VR and MR) have been at this point for some time now. And, there are a huge number of ideas about what can actually be implemented with these technologies – from shopping experiences, where clothing can be tried on in virtual reality, to operations, where the doctor and patient can be on different continents thanks to immersive technologies.

The pragmatic world
of the users

However: the road from idea to reality is often very long – and we are not only talking about the hurdles posed by the technical implementation. The issue here is the development of modern VR and AR applications, applications that can be seamlessly integrated into the everyday behavioural patterns of the consumers. New technologies can best be established if they are initially set up in such a way that users do not have to move out of their comfort zone. If they can continue to use the end devices and applications that they already know from their everyday lives, the hurdles for something new are the lowest – even if this means that the most advanced technology is not used for a use case.

The road to success lies in simplicity

It's not without reason that Google Cardboard or Snapchat Filter have very high user numbers, even though they do not fully exploit the full potential of VR and AR. The entry barriers for use are simply very low. A pair of Google Cardboard glasses is already available for around ten euros and works in combination with your own smartphone as VR glasses. The same applies to augmented reality applications that are played via the Snapchat app. Here too, the users only need their smartphones as an end device, and Snapchat is already part of everyday life for around 186 million users anyway. As a result of this, simple marketing campaigns are the ones that can achieve the greatest success at the moment.

Develop AR or VR applications for everyday life

Away from gimmicks towards benefits: create real added value for consumers.

Create real added value

There is still a long way to go before VR and AR can be used as independent, autonomous systems. At the moment the hurdles are simply too high, starting with the price, hardware requirements, size and weight and ultimately the wiring, to name just a few. You should therefore concentrate on creating added value with the available resources. A good approach can be to add immersive experiences to digital content, for example, to give the customer the opportunity to try on shoes virtually or to insert furniture into their living room via augmented reality. This means that before making a purchase, consumers can, for example, see whether a pair of shoes matches the desired style or whether an item of furniture has the right size and matches the existing furnishings. It is therefore important to first identify the needs of the user and to focus on the question of what added value can be offered to a customer with a VR or AR application – or to put it simply: always ask yourself what you want to achieve with an application.

What developers can do is not always what users want. Develop for your target group.

Develop for your target group

The application must be developed close to the target group in order to be able to create meaningful benefits. For example, different age groups have different affinities to technologies, and even within one age group, technology affinity can vary greatly. The best application with many features is useless if the target group cannot understand and operate it due to an interface that is too complex or too many unclear functions. This only leads to frustration and resignation. This not only results in depreciation of the technology and the application itself, as it may also result in a bad after taste when it comes to the product or brand.

You don't have to be a virtual reality expert. Simply look for a suitable partner.

Simply look for a suitable partner

Infinity Reply develops customised solutions that address customer needs, implement them, and ultimately simplify purchasing decisions. Infinity Reply is a professional services company specialising in innovative XR solutions and is part of the Reply Group. Infinity Reply acts independently of technologies and industries and offers its clients specific XR solutions optimised for the relevant use case and the relevant framework conditions. The portfolio includes consultancy, design and development, content production and roll-out and support of XR solutions.

Infinity Reply specializes in 3D visualizations and the development of customized XR solutions. Based on the latest VR, AR and MR technologies as well as 3D visualization solutions, Infinity Reply enables innovative storytelling and interactive product communication. The portfolio includes XR consulting services, the development of creative and technological concepts, the production and implementation of content based on established technologies, data formats and interaction devices. Possible applications include product design and development, marketing and sales, training and service, and entertainment.