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News

News & Communication

Forge Reply announces In Space We Brawl

FOCUS ON: News,

14 August 2014

Forge Reply, the Reply Group company specialising in developing video games for mobile devices, PCs and consoles, announces that development is under way on In Space We Brawl, an arcade title for Sony platforms.

In Space We Brawl is based on the tradition of local multiplayer games, where up to four players can fight it out on the same screen. The classic control system using two analogue sticks – one to move around, the other to aim – makes it an easy-to-play title for any kind of user but especially engrossing for the more competitive gamers.

Each player will be able to choose their own mix of spaceship and weaponry from over 100 combinations, challenging their friends in various ways – even in teams – and exploring parts of the universe where threats like black holes, solar wind and alien enclaves lie waiting.

In Space We Brawl will be released in the PlayStation®Store in autumn as a Cross Buy: customers purchasing it for PlayStation®4 automatically receive a free PlayStation®3 version, and vice versa. The PlayStation®4 game will include a host of exclusive features exploiting the potential of the console and the innovative DualShock®4 controller.

Trailer: www.youtube.com/watch?v=qn_wI6XcRE0
Press Kit: www.dropbox.com/InSpaceWeBrawl

Forge Reply

Forge Reply is the Reply Group company specialising in developing games for mobile devices, smartphones and tablets, both for consumers and for the enterprise market. Forge Reply is dedicated to developing 2D and 3D titles/games for the main Application Stores. It supports businesses by introducing novel means of communicating and connecting, underpinned by interactive, participatory approaches typical of gaming (problem solving, engagement and teamwork). Gaming offers companies a new channel for reaching their customers, launching new products, refreshing the market’s perception of their brand, and even creating innovative personnel training and education courses.

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