The technology makes it possible to remotely communicate using real-time, multi-party holographic conferencing without delay. The solution even works behind firewalls for parties who will be using the technology within corporate network settings. The connection is established via a routing mechanism and encrypted channel to ensure the best transfer rates and secure, private communication.
HoloBeam leverages a custom signaling server for routing through Microsoft Azure which helps to establish a peer-to-peer connection without manually entering addresses. HoloBeam also uses Azure to provide a solution when a strict firewall prevents direct peer-to-peer connections. Most of the HoloBeam core codebase is written in C++ but the frontend and custom point cloud rendering shader are developed with Unity 3D for a cross-platform development experience supporting Holographic Mixed Reality like the HoloLens, Immersive Windows Mixed Reality devices and/or OpenVR like HTC Vive and many more.